Scenery is a place to build websites and 3D scenes together.
We've been wondering the same thing. We make these sites ourselves, so we went looking.
Ask an agent for a scene and you get one. Blender takes instructions now. Spline will hand you something usable in an afternoon. The floor keeps rising, and it keeps rising fast.
So we expected the web to look different by now. It mostly doesn't.
We kept arriving at the same place. The 3D gets made. Then it has to become a website, with copy and a nav and sections that scroll and a click that moves you somewhere else in the space. And then it has to be adjusted, which is where everything stalls.
The camera arrives too early. The second section should start moving before the first one finishes. This object should be clickable and that one shouldn't.
Every one of those is a small correction to something already on screen, and describing it in words takes longer than doing it by hand. Agents are good at adding and bad at adjusting.
Scenery gives you full design control over your 3D scene and the website it lives in, in one editor.
You lay out sections, write the copy, set the type and spacing, and place the camera. You light the scene, position the objects in it, and choose what a visitor can click. Change one half and the other half updates with it, so an adjustment is a drag rather than a sentence.
There's no prompt box in the way. You can work here all day without talking to an agent.
Scroll into a section and the camera meets it there. Keep scrolling and it keeps moving, the whole way through, instead of cutting between fixed positions.
Click a link in the nav and the camera travels. Nothing reloads and the scene doesn't restart.
Click an object in the scene and the page changes around it. A visitor taps the product, the copy beside it swaps to match.
You set each of these up the same way, by clicking the section or the object you mean and choosing what it does.
We're not arguing with prompting. An agent will write you a website and a Three.js scene in a minute flat, and we use ours constantly. It hands back two files plus the code between them, and the job of keeping all three in sync.
Scenery is two files, a scene and a page, built as halves of the same thing. Your agent edits both. There's nothing in between to keep in sync, so you can ask for the page and the scene in one sentence.
You read what it's doing while it types. Then the change lands and you're looking at the render with the file open beside it, reverting the parts you don't want one at a time. After that you take over and drag the camera yourself, which beats the sentence you were about to type.
Every tool exports code now. Bring your own key, push to GitHub, own your work. That's table stakes, and it usually means you own a repo you still have to go back through them to change.
An agency owner asked us about this before we'd finished explaining what we were making. Not about the rendering. About what happens to a client's site when the tool it was built in puts its prices up, or gets bought, or quietly stops.
So what you ship out of Scenery runs with nothing of ours in it. No plugin for a client to install, no script loading from our servers, no subscription that has to stay paid for their homepage to load next year. Including ours.
The editor runs on your own dev server and writes both files into your repo next to your code, at src/scene.json and src/page.json unless you point it somewhere else. They're yours the way any source file is: committed, diffed, argued about in a pull request, rolled back on the Monday someone changes their mind.
You publish one file and deploy it yourself. Kilobytes, not megabytes, so it weighs less than the hero image sitting above it.
Designers, studios, and creators. People who want to bring their 3D work to life on a real website and art-direct every part of it, then ship it without a runtime dragging their Lighthouse score down, and without paying rent to host something they made.
That's a smaller group than everyone making 3D. We'd rather say so than pretend otherwise.
Come build with us.
One email when Scenery opens. Nothing else.